Creating Dread in Horror Games

Can you hear it? The slight creak in your office chair, the pop inside the walls of your room, the bones in the house stretching. Are your lights off? Do you still see flickers of shadows out of the corners of your eyes then? Who was that knocking on your door - or, was that just the wind?

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The Story of Eight Hours

Troll Purse was started as a means to distribute games under a common title. Today, we will discuss our first distributed game, Eight Hours. Taking on a different model, rather than selling early access games, Troll Purse wants to create games to garner interest in them. If enough interest is found in a game, we continue to develop it at a commercial level. Our first game, Eight Hours is our first attempt at such a model.

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Designing Player World Interaction in Unreal Engine 4

Unreal Engine 4 is an awesome game engine and the Editor is just as good. There are a lot of built in tools for a game (especially shooters) and some excellent tutorials out there for it. So, here is one more. Today the topic to discuss is different methods to program player world interaction in Unreal Engine 4 in C++. While the context is specific to UE4, it can also easily translate to any game with a similar architecture.

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Even More AWS Automation With Tumblr

Yes! Troll Purse has done it again! Looking at all the great social platforms out there, we were missing one that needed our posting! Tumblr has now been integrated into our automation platform. Following our desire to automate a lot of our processes, our foray into blog sharing automation has brought us upon the beaches of Tumblr’s API. Today, we again, share with you our implementation.

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Forums Are Up On AWS

After our migration to AWS, Troll Purse removed the old forums running in Digital Ocean. Troll Purse decided to start with a clean slate. Which was easy - as nobody registered (no migrations needed, just nuclear destruction of the service)! A curse that turned into a blessing. Troll Purse can now scale the forums based on usage and save some money on infrastructure. This will allow us to put more effort into our games!

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